Tuesday, April 30, 2013

Minor Labyrinth of Lunacy Update and Next Quest in the Story is Almost Ready.

I made some minor changes to the Labyrinth of Lunacy quest tonight after getting some feedback from Nyghoma (fellow author, check out his quest Gloomlight).
  1. Made the quest easier to follow at some points.
  2. Changed some quest objectives to help players find where they should be. (sparkly trail)
  3. Added invisible walls to prevent trail from leading through solid objects/walls where the player cannot pass through.
I also have been putting in major time to my next quest Circle of the Living Flame Pt 1: A New Threat and I think players will enjoy it as much as they have the previous two. It goes back into the heavy hack and slash  and dungeon crawl, which are things I enjoy myself and my work reflects that. This time though we are heading into a large cave complex with large open areas and claustrophobia inducing tight passages.

I spent a lot of time meticulously placing all the assets and lighting and I think it looks great. I just need to do  bit more polish with some encounters and dialog tweaks and maybe some subtle lighting changes here and there.
I’m debating whether or not to prevent players from falling below the floor in some areas but I like the bottomless pit feel and it may cost me some ratings, which is fine because some players are dicks and give shitty ratings for no reason other than because they can, fuckers.

Anyway, I will be publishing this quest soon so stay tuned.
No Screenshots, sorry.
Peace
-chili

Monday, April 29, 2013

Dungeons of Dread Head Start Updates

Made some updates to Dungeons of Dread in both quests.

Crypts of Carnage:
  1. Added more encounters because it just wasn't hack n slash enough for me.
  2. Reworked the 2nd boss (Cold Storage) and made it more difficult and more interesting (I think).
  3. Removed all dart and arrow traps until they are fixed.
  4. Removed all spike traps until they do not spam spikes and lock players in place leading to death in some cases.
  5. Replaced spike traps with saw blade traps.
  6. Placed an invisible wall in the Morgue so the quest trail would lead players the right direction and not through a solid wall.
  7. Currently trying to lighten up some of the darker areas without removing the fact that it's an underground crypt and those places are normally dark.
Labyrinth of Lunacy
  1. Made some visual improvements to the kitchen (gore).
  2. Added some flavor text to help with finding the brewmaster's door key.
  3. Removed the spike trap and replaced it with a saw blade trap.
  4. Added a couple of encounters.
  5. Added a flavor piece.
  6. Fixed a spiderweb that was showing through a wall.
  7. Adjusted the lighting in some places.

Friday, April 26, 2013

Promotional Video Cleaned Up

This is the final cut of the sequencing of the video, I am still debating adding some text to it or just let it speak for itself. I removed some text and tweaked the shots a bit to make it flow a bit more smoothly.

The scenes are shown in order of how you will see them in game. The demo record currently does not show custom actors, which is why there is a void of boss fighting and no shots of Darius (main antagonist)  himself.



I hope you guys and gals enjoy watching it, I sure enjoyed making it.

-chili

Dungeons of Dread Promotional Video

I did a 720p WIP version of my promo video and uploaded it for all to see.


This took 12+ hours of demo recording, encoding and converting and is just the base of what I wanted. Currently encoding a 1080p version and will upload it tomorrow. Finished product should be more promotional with what the quests feature.

It's late, enjoy.

-chili

Thursday, April 25, 2013

Head Start is LIVE!

Today the Neverwinter Head Start (5 day early access) has successfully went live without a hitch that I know of. Best of all, my foundry content is in tact! Whee!

I played my content to snag some demos to use for my promo video and I'm currently doing the conversion process now and will begin to build my shameless self promo later today. It should be finished this evening and I will toss it here for your viewing pleasure.

5 more days till the whole world gets to see this amazing game and the content created by some skilled authors.

Stay tuned for more updates.

-chili

Wednesday, April 24, 2013

Quick Demo Video

Just another quick video I made as I played around with a short demo. I played around with the camera pathing and speeds to get used to editing my point nodes.

May be a small spoiler to the quest.


No sound in this clip.

I do plan to use parts of this for my promo video coming before OB launch.

-chili

Tuesday, April 23, 2013

Getting Ready for Head Start, Working with Demos and the G+ Foundry Community

Neverwinter Head Start 

Neverwinter Head Start kicks off in just 2 more days, as a foundry beta tester with a published foundry quest, I get to join in with the other head starters and this pleases me greatly! I will not only get a head start in the game but in the foundry as well meaning I do not have to reach the mandatory level 15 to jump into the  foundry and start editing my quests or starting new ones. This also pleases me greatly.

Instead of trying to push my second campaign, Circle of the Living Flame, into a working state by the 30th (open beta launch) I am going to be creating and working with foundry demos to put together a OB Launch promo video for Dungeons of Dread for maximum exposure.

I suppose I should explain what that means exactly. In Neverwinter, you can type in the chat box /demo_record filename and it will start recording whatever you are doing, typing /demo_record_stop will end the demo recording. Each time you change maps you have to type the command again as well. Then you can create a shortcut to your game client and add -demo_play filename to the command line and it will play the demo you recorded in the client. You can pause, speed up and slow down the demo at any time.

Here are a few action shots I took in my demo I made last week:





Also, you can press F2 and detach the camera to get some really nice action shots. But this is where the sexy comes rolling in, It also has a camera manipulation tool built in so you can edit where the camera is for that awesome action video feel. You can edit the paths after you created them to get it just right.

Oh, it gets even better...I know that's tough to believe at this point, but it does. You can also save your camera manipulation and change the command line in the short cut to RECORD the camera adjustments into screenshots, load them into a video editor that imports sequence shots and export it into a video.

Here, allow me to show you an example:


This is an amazing tool and thought I would share in this update. I will spend the next few days playing around with it and hopefully master it enough to have a decent video to present at OB launch to showcase my campaign.

For more information and links on demos, check out the G+ Neverwinter Foundry Community, join in and chat with foundry authors and even some devs from Cryptic.

Until next time, peace!

-chili