Monday, April 29, 2013

Dungeons of Dread Head Start Updates

Made some updates to Dungeons of Dread in both quests.

Crypts of Carnage:
  1. Added more encounters because it just wasn't hack n slash enough for me.
  2. Reworked the 2nd boss (Cold Storage) and made it more difficult and more interesting (I think).
  3. Removed all dart and arrow traps until they are fixed.
  4. Removed all spike traps until they do not spam spikes and lock players in place leading to death in some cases.
  5. Replaced spike traps with saw blade traps.
  6. Placed an invisible wall in the Morgue so the quest trail would lead players the right direction and not through a solid wall.
  7. Currently trying to lighten up some of the darker areas without removing the fact that it's an underground crypt and those places are normally dark.
Labyrinth of Lunacy
  1. Made some visual improvements to the kitchen (gore).
  2. Added some flavor text to help with finding the brewmaster's door key.
  3. Removed the spike trap and replaced it with a saw blade trap.
  4. Added a couple of encounters.
  5. Added a flavor piece.
  6. Fixed a spiderweb that was showing through a wall.
  7. Adjusted the lighting in some places.

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