Made some final touches to my DoD campaign to get it ready for the masses come open beta.
- Added interactive objects in the lobby to add a little flavor to it. This leaves the possibilities of some interesting dialog if I so choose to include them, which I will at some point. Maybe tomorrow.
- Fixed some typos, misspellings and item names. I probably missed some but that's okay.
- Fixed a pesky mob in a wall.
- Fixed some crates that were in a wall.
- Added ambient lighting through out.
- In Crypts of Carnage, added a door bypass in the twins boss room to get to final boss from respawn point.
- In Crypts of Carnage, made the final boss more difficult. MUCH more difficult.
Bring on Open Beta!
Secret Project
I have been working on a secret project that came to mind, so far it's working out like I had hoped and I'm pretty excited to get it in the works. It's my first complete outdoor quest and it uses the largest outdoor map I could. It's going to be single map quest but should be pretty rewarding for those who like old school RPG classics. Warning: it will have tons of dialogue!
I do not plan to dive into it as I was testing something when the idea sprang to mind, but I will have a week or so of downtime
Dungeons of Dread and Circle of the Living Flame Screens
Here are some eye candy screens from my DoD demo and the CotLF campaign. Enjoy.
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Hey, you got something on your face. |
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Sometimes you just have to get face to face with a monster. |
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Sometimes you have to run like hell. |
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Very unhappy Orc. |
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This dude means business. |
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Dressed to Impress! |
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Shrooms.
That's all for this update. Will probably be adding more tomorrow as I buckle down and get DoD polished even moar.
-chili
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