Crypts of Carnage:
- Added more encounters because it just wasn't hack n slash enough for me.
 - Reworked the 2nd boss (Cold Storage) and made it more difficult and more interesting (I think).
 - Removed all dart and arrow traps until they are fixed.
 - Removed all spike traps until they do not spam spikes and lock players in place leading to death in some cases.
 - Replaced spike traps with saw blade traps.
 - Placed an invisible wall in the Morgue so the quest trail would lead players the right direction and not through a solid wall.
 - Currently trying to lighten up some of the darker areas without removing the fact that it's an underground crypt and those places are normally dark.
 
- Made some visual improvements to the kitchen (gore).
 - Added some flavor text to help with finding the brewmaster's door key.
 - Removed the spike trap and replaced it with a saw blade trap.
 - Added a couple of encounters.
 - Added a flavor piece.
 - Fixed a spiderweb that was showing through a wall.
 - Adjusted the lighting in some places.
 
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