Crypts of Carnage:
- Added more encounters because it just wasn't hack n slash enough for me.
- Reworked the 2nd boss (Cold Storage) and made it more difficult and more interesting (I think).
- Removed all dart and arrow traps until they are fixed.
- Removed all spike traps until they do not spam spikes and lock players in place leading to death in some cases.
- Replaced spike traps with saw blade traps.
- Placed an invisible wall in the Morgue so the quest trail would lead players the right direction and not through a solid wall.
- Currently trying to lighten up some of the darker areas without removing the fact that it's an underground crypt and those places are normally dark.
- Made some visual improvements to the kitchen (gore).
- Added some flavor text to help with finding the brewmaster's door key.
- Removed the spike trap and replaced it with a saw blade trap.
- Added a couple of encounters.
- Added a flavor piece.
- Fixed a spiderweb that was showing through a wall.
- Adjusted the lighting in some places.
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